Bosses

Post Reply
Solitude
Posts: 5
Joined: Wed Sep 04, 2024 3:21 pm

Bosses

Post by Solitude »

Can we possibly make bosses spawn more?

The drop rate is abysmal and having them once a day more or less, with them dropping 0 about 75% of the time is terrible.

Also, could we make bosses like 1.5-2x the size of normal characters?
When theres a bunch of people on screen its hard to find the boss sometimes.
HomicidalPancakes
Posts: 15
Joined: Sun Aug 24, 2025 9:42 am

Re: Bosses

Post by HomicidalPancakes »

+1

I find it very unfair how bosses currently work in the game. Killing bosses has become somewhat necessary to advance your character and if you have a job you cannot kill bosses. So that basically makes xenimus not a viable game for most of the world's population.

I believe that EJ has nerfed the game down because of the achievements of a very small minority of players.


Floor drops have to be reduced because a few players spend 10 hours a day farming for them.

This limits the advancement of the hardcore players but also completely stifles the advancement of your average player


Boss drops are almost non existent.

The hardcore players participate in almost every boss kill. I would say >90%. So even though bosses typically only drop actual usable items about twice a year they end up getting most of those items. The average player has maybe a 2-4 hour window to play each day so they participate in <10% of boss kills and therefore have almost no shot at getting usable rewards.

Bosses spawn once per day or less

If the bosses spawned multiple times per day the hardcore players would still kill them every time so they would disproportionately reap the rewards. That being said I don't agree the current solution is right because it just punishes the average player so significantly it makes the game unplayable. Possible solution would be to make the bosses spawn often, maybe even hourly, but make it so that each char or even each account only has the ability to get a reward 1 time per day.

Useful areas are uber hard

The hardcore players are stacked with the best gear, more importantly the best propped gear. More than that they also have unlimited resources in terms of gold and pots so it's nothing to them to load all their gear with the best runes, load their char up with multiple useful spirit skills, etc. I believe because they are so powerful EJ added the FA to make those areas more challenging, however that just made those areas impossible for your average player. This one in particular I believe has the complete opposite of the desired affect. Instead of slowing the progress of the hardcore players this actually rapidly improves it. They now have no competition to farming top DD and now have a monopoly on those drops.

In addition to that things like daily and weekly were added to help the average player have a chance at items since they are unable to raid (I believe anyway). The problem is the average player struggles doing daily and has literally zero chance in hell of doing weekly. This means the hardcore players are the only ones able to reap those rewards as well.
Omnimultum
Posts: 29
Joined: Fri Oct 04, 2024 9:26 pm

Re: Bosses

Post by Omnimultum »

tbh floor drops are very rare outside of daily dungeon
HomicidalPancakes
Posts: 15
Joined: Sun Aug 24, 2025 9:42 am

Re: Bosses

Post by HomicidalPancakes »

Omnimultum wrote: Thu Oct 02, 2025 9:14 pm tbh floor drops are very rare outside of daily dungeon
Even still, an "average" player will not be able to do 115 daily. I guess it's somewhat doable with a warrior in budget gear but any other class and you need top tier gear which is simply not achievable for the average player due to all the other circumstances.
Post Reply