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 Skills that seem like they should be readjusted 
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Joined: Mon Sep 17, 2018 1:53 pm
Posts: 19

I am starting this thread hoping that people will discuss how some skills should be changed. I'll start with the leech ability for the warlock

(each point is worth)
5% of next 3 spells damage is returned as health.

Max points 5
Requires level 10
3 minute cooldown

The 3 minute cooldown is rough unless there's actually a decent supply of spells that return to health. Maybe if the cooldown was 45 seconds, this skill could be more handy, or if the supply was something like 15 spells.

Thu Mar 07, 2019 1:31 am

Joined: Fri Jun 05, 2015 7:38 pm
Posts: 128
Seems a lack luster skill, but ive not played much warlock. Can you combo the 3 spells being DOT's (damage over time) spells to maximise the leeched HP gained. So poison cloud 1 spell, single target poison the next, and then 1 spell left to play with maybe used on a tabes, that applies a poison too?

I think there should be a more unique passive for every class. Warlocks could be Leeching, make it expensive like 2 skill points to gain 1% passive hp steal, max at 5% steal at a 10 skill point cost.

Fri Mar 15, 2019 12:32 am
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