Scarecrow wrote:
The difficulty in finding things is what made X1 so great when it first came out. There wasnt any asking EJ about anything. You wanted to talk to EJ, it was snail mail, and that was normally to send him 5 bucks to play his game. The secrecy and the always thinking there could be something else hidden, is what made Xenimus what it was, fascinating and edgy. And while trying to find secrets, you had to be careful - some other player could PK you, or maybe you enter a portal to a room full of monsters you couldnt handle and then you died. The risk.
EJ should never give hints.
And Andy, great guy, should have never introduced Xenlua to begin with.
That was a legitimately cool thing about Xenimus back in the day; and for secret stuff that's intended to be secret, I say cool.
What gets frustrating is that the knowledge comes, goes, and changes over time and is catalogued very poorly in game. The community when it was stronger used to keep an up to date Wiki and that was good. But now knowledge just gets lost with the sands of time, and stuff breaks.
In other words, when you know something should work, but can't remember it and can't tell if it's broken, it's just messy.