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 Updates and info on Xenimus 2.0 
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I will post info on Xenimus 2.0 here, including when I release it. If you want to subscribe to this topic then you should be notified about any post here.


Thu Oct 20, 2016 6:09 pm
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The main thing is to move from the current tiled map system to a completely free form system of world design. All walls, trees, bushes, chairs, and other objects currently must go on a tile. I have faked some objects to make it look like they are not tiled but for the most part the current system is tile locked.

I need to move away from this. Instead of having a house built out of tile pieces, the house can be a single 3D model and will look much better. This will be true for everything in the game. I will also be able to place world objects anywhere, at any angle, at any height, scale them to different sizes, and control them with scripts.

This is a major overhaul of the current graphics engine and collision detection system.

I am keeping a lot of the code from the original game and converting the server to preserve the current feel and game play. My test version is already very playable and I can tell you that it does feel very much like the current game.

The current game will eventually be converted over to this new format so you can keep your characters. When I put out 2.0 it will be on a different server. It will have limited content because the entire map will need to be redesigned. When the design of the 2.0 map is advanced enough I will take the current server and convert it to this new format. At that point there will be 2 servers. Will those 2 servers ever merge? I don't know, that will depend on population and maybe a poll. My current plan is to keep players and most gear as is, this could change in the future.

Here are some screen shots:

http://www.xenimus.com/shots/fighouse.jpg

http://www.xenimus.com/shots/magehouse.jpg

http://www.xenimus.com/shots/ne1.jpg

http://www.xenimus.com/shots/ne2.jpg

http://www.xenimus.com/shots/ne3.jpg

http://www.xenimus.com/shots/ne4.jpg

http://www.xenimus.com/shots/tdshot1.jpg

http://www.xenimus.com/shots/tdshot2.jpg

http://www.xenimus.com/shots/tdshot3.jpg


Thu Oct 20, 2016 6:11 pm
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A copy of an old post about 2.0

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I see some posts where people are wondering why I'm doing this graphics update and they seem to think it is a waste of my time. I even get some emails saying the same thing. I will explain this again so people understand my thoughts on this.

Currently the game is tile based. All the game objects have to go on a tile. Houses are built with tile pieces for walls, corners, and windows. Dungeon walls and other structures are built the same way. It looks repeated and terrible, it is not versatile for design purposes, and it limits me because I have to make things work with the tiled system.

The new graphics engine will allow me to add any 3D model I want, put it anywhere at any angle, scale it larger or smaller, and render those items much faster.

One of the things I want to do is get help with the world design from people interested in game development. There are a LOT of people out there that want to get in the industry but can't even get their foot in the door. It is very hard to get into professionally. If I give them the opportunity to design a submap with a few dungeons or even a whole world map I think a lot of people will jump at the chance to have something to put on their resume. Some schools are also on the lookout for ways for their students to do internships.

No designer is going to want to work with the tile based system and no instructor at a school is going to want a student doing an internship with that design style. It is old and outdated.

The new graphics engine and all the capabilities it has is something people would be willing to work with. It is far better and I have made the world designer easy to work with. This could mean tons of new game content with totally new ideas going into Xenimus. Possibly entire world maps. Imagine the server list looking like this:

Xenimus Prime
Xenimus - Demon Lords
Xenimus - Doom Castle
Xenimus - Quests and more quests
Xenimus - PvP battle zones

Each one would have a description attached:
Quests and more quests
Designed by XTeam (Jim Smith, John Wiggy, Mary Hooper)
Have fun with blah blah blah blah blah blah blah blah
blah blah blah blah blah blah blah.....

Of course at first it would just be Xenimus Prime and people helping design different parts of that map. If the game population increases then more servers of different types could be added.

Once I have a new world that is reasonably complete I will convert your characters from the current server over to use the new engine with that new world map. The map you currently know will then go away, the DS will be gone also. This is NOT a conversion to some sort of FP version of Xenimus so comparisons to that are incorrect. One thing I fully expect is the age old "We like the old stuff" emails I will get. Xenimus is going to move forward so be ready to deal with that. I will not bring back old crap once I have moved to new stuff.


Thu Oct 20, 2016 6:11 pm
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