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 The graphics update - Xenimus 2.0 post links 
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Joined: Fri Jun 20, 2014 3:48 pm
Posts: 1853
I see some posts where people are wondering why I'm doing this graphics update and they seem to think it is a waste of my time. I even get some emails saying the same thing. I will explain this again so people understand my thoughts on this.

Currently the game is tile based. All the game objects have to go on a tile. Houses are built with tile pieces for walls, corners, and windows. Dungeon walls and other structures are built the same way. It looks repeated and terrible, it is not versatile for design purposes, and it limits me because I have to make things work with the tiled system.

The new graphics engine will allow me to add any 3D model I want, put it anywhere at any angle, scale it larger or smaller, and render those items much faster.

One of the things I want to do is get help with the world design from people interested in game development. There are a LOT of people out there that want to get in the industry but can't even get their foot in the door. It is very hard to get into professionally. If I give them the opportunity to design a submap with a few dungeons or even a whole world map I think a lot of people will jump at the chance to have something to put on their resume. Some schools are also on the lookout for ways for their students to do internships.

No designer is going to want to work with the tile based system and no instructor at a school is going to want a student doing an internship with that design style. It is old and outdated.

The new graphics engine and all the capabilities it has is something people would be willing to work with. It is far better and I have made the world designer easy to work with. This could mean tons of new game content with totally new ideas going into Xenimus. Possibly entire world maps. Imagine the server list looking like this:

Xenimus Prime
Xenimus - Demon Lords
Xenimus - Doom Castle
Xenimus - Quests and more quests
Xenimus - PvP battle zones

Each one would have a description attached:
Quests and more quests
Designed by XTeam (Jim Smith, John Wiggy, Mary Hooper)
Have fun with blah blah blah blah blah blah blah blah
blah blah blah blah blah blah blah.....

Of course at first it would just be Xenimus Prime and people helping design different parts of that map. If the game population increases then more servers of different types could be added.

Once I have a new world that is reasonably complete I will convert your characters from the current server over to use the new engine with that new world map. The map you currently know will then go away, the DS will be gone also. This is NOT a conversion to some sort of FP version of Xenimus so comparisons to that are incorrect. One thing I fully expect is the age old "We like the old stuff" emails I will get. Xenimus is going to move forward so be ready to deal with that. I will not bring back old crap once I have moved to new stuff.


Sun Jan 17, 2016 5:53 pm
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 6974
Location: U.S.A.
just a heads up that the link to the screenshots post is broken.

I am guessing the forums auto-pruned that page off the forums so it is giving a dead link now . =/ I think it would be better to just quote all of EJ words in here related to 2.0. (delete after reading this, thanks)

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Thu Aug 25, 2016 5:16 am
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so the characters being carry over, does that mean gear as well?


Thu Aug 25, 2016 6:02 pm
Sounds awesome EJ !


Mon Dec 26, 2016 1:11 am
Whats prolly going to happen is tht some gear will be carryed over to a certain ilvl, the higher end items will not.


Mon Dec 26, 2016 7:52 pm
Hopefully EJ can give everyone some light on this subject. Or maybe he has already clarified, im not sure


Sat Dec 31, 2016 10:23 pm
Ej do u think transfering characters over to the new engine and server is a great idea? Speaking from experience i dont think any gamer looking for a pvp based top down mmo is going to want to join a community thats 10+ years old with advanced characters and everyone running around at max levels. It just wont be enjoyable for them.

My personal opinion is to Keep 2.0 as a New game, a new world, a new server, a fresh start, hopefully this time the game can take off with the fact you removed your limitations by running a tiled based engine previously as it suited that time peroid.

Just my thoughts


Sun Apr 16, 2017 10:02 am
thats better then them joining the game and having to compete vs heaps of 70's

Atleast that way they get a chance to compete. Grinding isnt a hard thing and doesnt mean u have skill


Sun Apr 16, 2017 10:41 am

Joined: Tue Apr 05, 2016 2:40 pm
Posts: 6974
Location: U.S.A.
Dworf wrote:

My personal opinion is to Keep 2.0 as a New game, a new world, a new server, a fresh start, hopefully this time the game can take off with the fact you removed your limitations by running a tiled based engine previously as it suited that time peroid.

Just my thoughts


+1 no need to bring tons of level 70 accounts MANY of which were bought and sold accounts with real life money from players who quit or level accounts to sell for rl money (If i were ej iI'd keep track of this and delete bought accounts as no one should make money off ej's game.

and no need to bring tons of high end gear to just bring more imbalance to a FRESH server/game. Keep all that on x1.

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Sun Apr 16, 2017 11:46 am
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You have an account that wasnt yours Loki. So save your hypocritical sh*t please and thanks.

So does the gear transfer over then as well or have you not thought about this EJ?


Sun Apr 16, 2017 6:23 pm
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