The main thing is to move from the current tiled map system to a completely free form system of world design. All walls, trees, bushes, chairs, and other objects currently must go on a tile. I have faked some objects to make it look like they are not tiled but for the most part the current system is tile locked.
I need to move away from this. Instead of having a house built out of tile pieces, the house can be a single 3D model and will look much better. This will be true for everything in the game. I will also be able to place world objects anywhere, at any angle, at any height, scale them to different sizes, and control them with scripts.
This is a major overhaul of the current graphics engine and collision detection system.
I am keeping a lot of the code from the original game and converting the server to preserve the current feel and game play. My test version is already very playable and I can tell you that it does feel very much like the current game.
The current game will eventually be converted over to this new format so you can keep your characters. When I put out 2.0 it will be on a different server. It will have limited content because the entire map will need to be redesigned. When the design of the 2.0 map is advanced enough I will take the current server and convert it to this new format. At that point there will be 2 servers. Will those 2 servers ever merge? I don't know, that will depend on population and maybe a poll. My current plan is to keep players and most gear as is, this could change in the future.
Here are some screen shots:
http://www.xenimus.com/shots/fighouse.jpghttp://www.xenimus.com/shots/magehouse.jpghttp://www.xenimus.com/shots/ne1.jpghttp://www.xenimus.com/shots/ne2.jpghttp://www.xenimus.com/shots/ne3.jpghttp://www.xenimus.com/shots/ne4.jpghttp://www.xenimus.com/shots/tdshot1.jpghttp://www.xenimus.com/shots/tdshot2.jpghttp://www.xenimus.com/shots/tdshot3.jpg