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 Xenimus Prime bug log 
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Joined: Wed Mar 06, 2019 4:36 pm
Posts: 43
My last post was removed, but with the exception of the bugs due to the dungeon server, I do not think any bugs were resolved. For that reason, I'm posting the bugs from the last post as well. This bug log is also maintained at the following link with better formatting. https://xenimus2.fandom.com/wiki/Bugs

==== MAJOR BUGS ====

++Consignment Merchant

1. If you are looking at your sales, but have not selected an item, and you click "cash out," it is possible that you will purchase an item (seemingly at random) from the consignment merchant.

++Graphics / UI

1. Cool-down indicators for skills do not refresh unless the player attempts to use another skill.

++Map

1. The world map is very old and does not reflect the current state of the map at all. Many islands are not shown on the world map, and there are some land masses that are no longer in the game, but appear in the world map.
___a. This can lead to the player standing on land but the map showing water, or the player swimming in water but the map showing land.

2. Some areas are marked as non-trans, so the player cannot use Pergere Trans or Wand of Transport, but the marking seems arbitrary or accidental.
___a. loc 61, 149 - troll camp below Semel.
___b. loc 2632, 882 - grass area outside of a small castle containing Drennon Mar.

++Performance / Game Client

1. When installing the game or update, the background of the installer is black, and it is not possible to read the text to select "I Agree".
___a. A picture of this issue is on the wiki page!

++Spells / Combat

1. Shooting a projectile at a mailbox will open the mail UI.
2. If the player casts star (*) while invisible, the star graphic does not appear as it does when the player is not invisible.

==== MINOR BUGS ====

++Enemies

1. NPCs that speak to the player (e.g. Lar, Rogue Leader) will speak even when the player is invisible and the NPC is not attacking the player.
2. Many enemies spawn in the water and do not respond to the player.
___a. loc 1341, 1146 - Stone elementals spawn in the water.
___b. loc 2134, 2110 - Daemons, Volucris, and more spawn in the water.

++Graphics / UI

1. Equipping an Iron Shield changes the body armor display to Mystic Plate.
___a. This was tested on a female human, and changing the body body armor does resolve this issue.
2. If the player is using the top down view and stands on a relatively tall hill, the lower areas near the outside of the screen will not be rendered, and will instead be black.
3. If the player switches characters without closing the game client, the experience monitor still shows the experience gained and the rate from the previous character rather than resetting to 0.
4. If the player switches characters without closing the game client, and the new character has a slightly different UI layout, the red star that shows the position of the player on the minimap will not be updated even though the minimap's position will be updated.
5. Sometimes when killing enemies, the enemies will remain in the standing position and the walking animation for some time before playing he death animation. The player's experience does not immediately reflect killing these enemies.

++Inventory

1. When dropping items, if the player drops an item but does not move the mouse, the tooltip for the previously dropped item will remain on the screen. Only when the player moves the mouse off of the current inventory tile is the tooltip updated.

++Items

1. Magic Throwing Star (item level 8) is labeled a pole arm / two-handed weapon.
2. Giant Sword and Hell Sword require 30 strength and level 5, but it is not possible to have 30 strength at level 5.
3. Many plate armors (e.g. Plate Mail) list the classes Fighter and Barbarian in their requirements. These classes have been merged into Warrior.
4. Many items list "melee classes" as a requirement. Some items with this requirement are usable by Clerics, Diabolists, and Druids. Some are not.

++Merchants

1. When selling items, sometimes clicking an item will no longer sell that item, and the player must close the buy/sell window and speak to the merchant to sell items again. Worse yet, occasionally items that the player clicked will not appear to be sold, but upon reopening the inventory or speaking with the merchant, those items will disappear and will have been sold.
2. When selling items, if the player sells an item but does not move the mouse, the tooltip for the previously sold item will remain on the screen. Only when the player moves the mouse off of the current inventory tile is the tooltip updated.

++Outdated Information

++++Directions page

1. Page 4 - Quests for Beginners
___a. Wiki and message board links are not active sites. (xenimusprime.com)
2. Page 5 - Character Attributes
___a. The description of the strength stat says it increases total carry weight. Weight has been removed.
3. Page 11 - PVP Rules
___a. "Dungeon server" is mentioned, but it no longer exists.
___b. “PVP servers” are mentioned, though they are no longer active.
4. Page 15 - Spells
___a. Spell levels (minor, tiron, medius) are still described. The new system has no spell levels.
5. Page 16 - Last Page
___a. Wiki and message board links are not active sites. (xenimusprime.com)

++Performance / Game Client

1. If the player leaves the character idle, rather than automatically logging the player out, the client will occasionally freeze, requiring it to be forced closed.
2. Music cannot be toggled off when using the drop-down menu. The volume of music can be adjusted.

++Quests

1. NPC Rayana (loc 1839, 2845) offers players a quest that first references "adepts," but upon accepting the quest, the player is instead told about Daemons. The player receives a kill quest for Wizard Adepts.
2. NPC Orksylox (loc 767, 2329) offers players a quest to kill Skeleton Darkwars, but due to the removal of the island that had Skeleton Warriors, Skeleton Darkwars, and the Undead Lord, the only known spawns of Skeleton Darkwars do not count towards this quest.
3. NPC Orksylox (loc 767, 2329) offers players a quest to kill Undead Lord, but due to the removal of the island that had Skeleton Warriors, Skeleton Darkwars, and the Undead Lord, there is no known spawn of this enemy.

++Typos

1. When creating a character and choosing a race, the description for Minion has two typos.
___a. " ... whos only goal ... accross the land ... " should be " ... whose only goal ... across the land ... "
2. When trading with another player, the items you are trading are labeled "Your Trading" but it should be "You're Trading" or some other wording.
3. NPC Heev (loc 2685, 2811) talks to the player about Imps, and commits multiple spelling mistakes
___a. "your not an imp" should be "you're not an imp"
___b. "If your looking for more adventure" should be "If you're looking for more adventure"
4. NPC Verklaw Obvnack (loc 573, 2974) offers the player a task to kill pix animus, and makes the following spelling mistake
___a. The pix animus are becomming a problem..." should be "The pix animus are becoming a problem..."


Last edited by czapek on Thu Jun 17, 2021 8:16 pm, edited 1 time in total.



Mon Jun 14, 2021 7:58 pm
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Joined: Wed Mar 06, 2019 4:36 pm
Posts: 43
Added 2 bugs.


Wed Jun 16, 2021 5:29 pm
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Joined: Thu May 20, 2021 2:04 am
Posts: 272
Feel free to confirm this and add to your list:

Music ON/OFF toggle doesn't work. Music plays regardless of selection. (Added by OP)


Last edited by epicchase on Thu Jun 17, 2021 9:14 pm, edited 1 time in total.



Thu Jun 17, 2021 1:56 pm
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Joined: Wed Mar 06, 2019 4:36 pm
Posts: 43
I was able to verify the music on/off bug, but I still drowned on a level 1 character with 8 HP, and obstare malus worked on crypt keepers, but it doesn't affect all enemies. It seems to be able to fail on any enemy. I tested this in the T1 graveyard on a level 69 cleric. The bug about "requires melee" is already present.

Thanks for your input!

Added 1 bug.

Are any of these going to be acknowledged by EJ?


Thu Jun 17, 2021 8:15 pm
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Joined: Thu May 20, 2021 2:04 am
Posts: 272
Thanks for confirming! Will remove the others.

I guess swim was changed recently and does actually deals damage now. Progress!


Thu Jun 17, 2021 9:13 pm
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Joined: Thu May 20, 2021 2:04 am
Posts: 272
I don't have locs for all of these but will add to this more when I am home again:

>Shon Tree by HK's and New GH is missing but the leaves still spawn on the ground.
>NPC with bow south of Terthius square permanently aggroed to a giant bug and cannot kill it due to not having arrows. Runs in place.
>Campfires, mostly those lit by players flamma, have the graphic out of place and appears to be under the world. Probably issue with vertical geometry.
>Some areas and traps seem to be scaled to pre-restructure values causing them to instantly kill players. Bomb floors are a notable example i.e. Jeloc CONS side
>Occasionally the "Found Items!" message over your player will read "Found Item#".
>Quests provided from evil area guards are not updated. They provide rewards from the original time period these merchants were added not marching Harsrad in T2.
>When killing a large amount of enemies in high spawn areas, sometimes the screen will not be able to load all of the items on the floor and the enemies. This can cause enemies and items on the ground to be invisible to the player. Ex: Skeleton Warriors graveyard


**Not sure if bug or intended**
>Calvaria attempt to remove invisibility and night vision constantly, removing buffs as well. This is the only enemy in the game to do this and is extremely detrimental especially to low level players.
>Poison from spiders deals inconsistent damage. Sometimes it will be low or high, almost like it's dealing critical hit damage. Shadow Resist doesn't seem to mitigate from what I can tell.
>Mystic Ore merchant moves erratically. If she moves out of range of your character while the dialogue box is open, sometimes the ore/leaf is taken and no item or property is given
>Some low enemies give found items regardless of player level (T1 Wizards, T3 graveyard, Sath, others) most only give found items if the monster gives the player experience on kill. Inconsistant.
>The entrance to the lv12-19 dungeon (north of Oreseth near Bone Staffs) instantly kills players who step on the pad when above level 19. This is inconsistent with other locked areas and items dropped on the tile cannot be retrieved.
>Barbarian camps and warlock towns on the evil side quadrant are empty. No enemies spawn in these areas despite quests still existing to kill the barbarian lord on that side.
>NPC Strider in Palus offers the old quest for a magic bag. This requires gaining alignment from killing skeletons in Palus graveyard. However, the enemies in Palus Graveyard are much too difficult for low level players (task is for level 5-10, monsters seem to be lv15+?) and players will have much too high alignment to do this quest before it's unavailable to them. The skeletons stop awarding XP and alignment before the player can actually kill them.

More to come


Tue Jun 29, 2021 1:24 pm
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