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 Stats question 
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Joined: Tue Dec 11, 2018 1:31 pm
Posts: 267
So I am under the impression that you only see a difference in certain stats if it ends in a 5 or 0. For example .61 cast would be no better than .65 cast. Is that accurate? Same thing with all magic damage/protection, cast and attack speed, rage, etc...


Mon Jun 17, 2019 11:00 am
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Joined: Fri Jun 20, 2014 3:48 pm
Posts: 1532
That used to be true but is not anymore. I changed it over to a floating point calculation so the bonus completely scales now. Although it has never been true for the samples you gave, those have always been floating point.


Mon Jun 17, 2019 8:59 pm
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Joined: Tue Dec 11, 2018 1:31 pm
Posts: 267
ejthayer wrote:
That used to be true but is not anymore. I changed it over to a floating point calculation so the bonus completely scales now. Although it has never been true for the samples you gave, those have always been floating point.


Thank you for the clarification!


Mon Jun 17, 2019 10:09 pm
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Joined: Tue Jun 09, 2015 10:50 am
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Location: Huntington Beach, CA
ejthayer wrote:
That used to be true but is not anymore. I changed it over to a floating point calculation so the bonus completely scales now. Although it has never been true for the samples you gave, those have always been floating point.

He meant to say these casts would be the same prior
.80 - same as .76-.79
.75 - same as .71-.74
.70 - same as .66-.69


cast bonus being .95, .90, 85, .80, .75, .70, .65, .60, .55, .50 etc
etc meaning if you dont get to that next .05 increase in speed it wasnt worth it.

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Sat Jun 22, 2019 1:51 am
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