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 Any way we can get PVP server rules? 
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 4618
Location: U.S.A.
ejthayer wrote:
There does need to be a change in this area, I know that not everyone is into PVP but currently the game is in a state where the danger level is so low that it just doesn't make sense. I will give this issue some serious thought.



Also we've talked about pvp skills page several times. this could all be tied together.

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Sun Jun 16, 2019 2:00 am
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Joined: Wed Nov 16, 2016 5:32 am
Posts: 193
The gear gap is incredible on this game. When your best in slot item is(no exaggeration) 4 times stronger than its runner up.
Ie ominex helm<drac helm. Omni war gloves<vexar gloves. Diabolic shield<draconic shield. These items are so far apart in strength.
I like the idea of removing reviving/ life saving items from PvP. I would also love to see a gear balance. These items should be better than the runner up item, no doubt. But the canyon that currently separates these items should be adjusted.
Back when gve was thriving armor pieces didn't have over 100ac. And the next upgrade might add 12ac from what your currently wearing. Not saying go back to that, but this allowed more of a skill based PvP experience with a slight advantage over your opponent. Just my idea anyways.


Sun Jun 16, 2019 12:03 pm
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 4618
Location: U.S.A.
thats a main issue.

gear gap.

Items give 100+ armor increases so having a set means you gain 500+ ac which is ALOT.

It should be 10-20ac upgrades so 5 = 100 armor total increase....thats less of a gap than a 500 ac upgrade.

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Sun Jun 16, 2019 12:34 pm
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Joined: Fri Jun 30, 2017 8:47 pm
Posts: 386
Any thing new with this ej? What do you think about removing reditus amulets/maximus amulets/sanctus scrolls from pvp?

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Sun Jun 16, 2019 8:01 pm
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