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 imagine the cayos of a weekend ( no ndnt limit ) 
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 4299
Location: U.S.A.
Goldmine wrote:
If ndnt cap is removed we might as well just remove tradable gear. All gear could then be obtained through found items etc.

Again it would be a huge shame as trading was a massive part of xenimus history and success


pretty sure its because there werent THOUSANDS of video games coming out every day like today.

As ej said xenimus is 20 years old and that was a different era. Trading wasnt that big of a deal as back then there wasnt even a lot of gear to trade around. Only spirit and omni.

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Fri Mar 15, 2019 11:38 pm
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Joined: Sat Jan 19, 2019 12:08 am
Posts: 139
Prior to restructure there were lots of people who spent 90% of their game time trading... for me and others it was always a major partner the game. i wish it still could be but if for some bizarre reason EJ decided to remove ndnt caps then he should remove tradable gear from game (at least it would remove visa market)


Sat Mar 16, 2019 11:43 am
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Joined: Tue Apr 05, 2016 2:40 pm
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Location: U.S.A.
too bad thats the past. move on.

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Sat Mar 16, 2019 11:56 am
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Joined: Mon Aug 07, 2017 6:00 am
Posts: 1422
lol look at games of today

and games of the past



Games of today are sh**ty carbon copies of eachother with no unique flavors (besides indy games pretty much)


look at the games of the past in the past every game had its unique flare since there wasnt a set standard


that was the biggest problem of certain Tripple A companies they found a concept that works for money

and just keeps bashin it out everyyear same game just a new title


Sat Mar 16, 2019 12:37 pm
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 4299
Location: U.S.A.
games of today are games of today.

games of the past are DEAD.

enough said.

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Sat Mar 16, 2019 12:40 pm
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