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 Level 60 Hunting spots 
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Joined: Wed Apr 25, 2018 10:37 pm
Posts: 48
Is it just me or is there just not any where efficient to level at 60-65. The New HK spot is good for a pally or fig 60+ but my 67 wizard can't even hunt there. Bone staff warlocks above cons is only about 10-15mill per hour if i can have that spawn all to myself. Warriors with graving is also pretty low as well, usually around 10m per hour.

Rangers struggle as well with places as they can't tank the dmg in 3 port hks or new hks. (lvl 60 ranger) again bone staff locks are low exp as well.

It would be nice if we could get another place like circle HDs in ds (sorry don't have the -loc atm) for lvl 60-65 for mages/rangers.

Any input on where to level and support to resolve this issue are welcome.


Fri Mar 08, 2019 9:18 pm
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Joined: Tue Dec 11, 2018 1:31 pm
Posts: 99
Go check out the new mystic Barb's south of kinth brown spiders. It's a castle but the castle is hidden on map. The Animus there are pretty much the best exp for mages 60+. Unfortunately after 65 it slows down and 69-70 is going to be hell. The issue with this place is it has a low spawn, so you're going to have to go between there and bone staff castle or the ultra imps above cons. That's what worked for me.


Fri Mar 08, 2019 9:28 pm
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Joined: Wed Apr 25, 2018 10:37 pm
Posts: 48
On the Ranger the new mystic barbs is pushing death at all times lol. For the wizards i use it and its ok but slow spawn is defiantly an issue. It would be nice if the guardians/warriors in the 4 rooms where also for lvl 60+. The ultra imps are a little slow as well for the ranger. I just don't get why 1-59 is mostly easy with the exp per hour and it halts there but only for mages/ranger. My pally was easy to get to 70 with being able to to hunt hks.


Fri Mar 08, 2019 9:37 pm
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 4327
Location: U.S.A.
Yeah my melees can lvl to 70 at those hk marks making 65 mil per hour bit my mages make 20mil/ hour there if lucky.

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Last edited by Loki on Fri Mar 08, 2019 9:51 pm, edited 1 time in total.



Fri Mar 08, 2019 9:45 pm
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Joined: Tue Dec 11, 2018 1:31 pm
Posts: 99
Yeah that's pretty much how it is. Your ranger shouldn't be having the same issues as mages though. Do you have good gear/rings on the ranger?


Fri Mar 08, 2019 9:45 pm
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Joined: Tue Dec 11, 2018 1:31 pm
Posts: 99
[quote="Loki"]Yeah my melees can PvP to 70 at those go marks making 65 mil per hour bit my mages make 20mil/ hour there if lucky.[/quote]

65? Is that an exaggeration or are you using gp's for leveling? My melee is geared well and it's more like 45-50.


Fri Mar 08, 2019 9:48 pm
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Joined: Wed Apr 25, 2018 10:37 pm
Posts: 48
the ranger has good equipment on but don't really have any mage rings if thats what you mean. i have amp/hp vm, amd/hp vm, super va for mp steal, and a hp vm.

He hunts ok at the bone staff locks imps and those places its just the exp is bad slow. He can not, however hunt the left or middle hks at 3 port hks. the right ones he does fine in, its just 14-15 mill per hour.


Fri Mar 08, 2019 10:00 pm
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Joined: Wed Aug 13, 2014 9:48 pm
Posts: 59
+1!


Sat Mar 09, 2019 1:12 am
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Joined: Wed Apr 08, 2015 6:18 pm
Posts: 92
You are so right. I am leveling a Druid at the moment. At level 38 I made over 30 mil and hour all the way up to level 60. Easy as hell. At level 60 I made over 40 mil hour doing animuses, found items and bone warlocks.
Now at level 67 all those places have their xp reduced to half or more because of my level.
So I am getting around 15 mil hour at level 67. That seems weird right?
Made 30 mil hour at level 38 when I only need 10 mil Xp.
Now when I need 200 mil I make 15? Where is the logic


Sat Mar 09, 2019 1:19 pm
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Joined: Wed Apr 25, 2018 10:37 pm
Posts: 48
Lets all try to find some places that could be made good for 60-70 mages and provide -loc. Then suggest things that could improve or make it mage specific.

I suggest either adding another area like (2545,2618) Circle HD's but for lvl 60+ with exp comparable to hks.

How would the community feel about making a portal to that place class specific, meaning that only mages/rangers could enter. The damage could be less than HK's as mages/rangers can't survive that dps (reason for dmg reduction) the hks put out. The class specific thing would be to keep HK's from being obsolete and war/pally going in when they don't need the damage reduction.

Anyway just a thought, and would love to hear your thoughts and solutions as well.


Sat Mar 09, 2019 1:44 pm
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