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 Making Mobs scale to your level? 
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Joined: Wed Mar 15, 2017 11:38 pm
Posts: 152
Would making mobs scale to your level be a good thing? It would open up hunting zones, make hunting more diverse and also free up all the used spots.

There could be requirements EX:
you need to be level 15 before going into east, 20 for isle, etc to prevent anyone going anywhere.
Mobs should also have a max level to prevent lvl 70s from hunting t1 graveyard and such

Loot tables would be adjusted to the player level, but also could make certain kind of monsters drop specific loot EX:
Warriors can drop meds, trans, rage and vbs.
Mages can drop maxies.
Undead can drop XXX
Imps can drop XXX

So you hunt the kind of monsters for the drop you're looking for.
Exp would be lower since the mobs would be your level but think about all the unused hunting spots that could be used again.
Bosses should have a fix level and end game content should also be higher level than the player.

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Wed Jan 16, 2019 3:29 am
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Joined: Sat Aug 26, 2017 9:33 pm
Posts: 235
PCLSQ wrote:
Would making mobs scale to your level be a good thing? It would open up hunting zones, make hunting more diverse and also free up all the used spots.

There could be requirements EX:
you need to be level 15 before going into east, 20 for isle, etc to prevent anyone going anywhere.
Mobs should also have a max level to prevent lvl 70s from hunting t1 graveyard and such

Loot tables would be adjusted to the player level, but also could make certain kind of monsters drop specific loot EX:
Warriors can drop meds, trans, rage and vbs.
Mages can drop maxies.
Undead can drop XXX
Imps can drop XXX

So you hunt the kind of monsters for the drop you're looking for.
Exp would be lower since the mobs would be your level but think about all the unused hunting spots that could be used again.
Bosses should have a fix level and end game content should also be higher level than the player.

Like this idea minus the exp being lower.


Wed Jan 16, 2019 6:59 am
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Joined: Fri Jun 20, 2014 3:48 pm
Posts: 1450
Some dungeons where the monsters get harder and harder with each spawn until you can't handle it anymore. With a drop chance increase as well, and obviously the exp would go up with it.

Then when the dungeon/area gets too hard players have to leave the area alone for a bit and let it cool off. Then go to one of the other areas and see how long you can last there.

Just an idea


Thu Jan 17, 2019 2:57 pm
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Joined: Mon Aug 07, 2017 6:00 am
Posts: 1361
ejthayer wrote:
Some dungeons where the monsters get harder and harder with each spawn until you can't handle it anymore. With a drop chance increase as well, and obviously the exp would go up with it.

Then when the dungeon/area gets too hard players have to leave the area alone for a bit and let it cool off. Then go to one of the other areas and see how long you can last there.

Just an idea


fun idea but would be more fun as a group/link activity

because certain classes are just FAR superior to others when it comes to handeling monsters


Thu Jan 17, 2019 3:11 pm
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Joined: Sat Aug 26, 2017 9:33 pm
Posts: 235
LiftingNerd wrote:
ejthayer wrote:
Some dungeons where the monsters get harder and harder with each spawn until you can't handle it anymore. With a drop chance increase as well, and obviously the exp would go up with it.

Then when the dungeon/area gets too hard players have to leave the area alone for a bit and let it cool off. Then go to one of the other areas and see how long you can last there.

Just an idea


fun idea but would be more fun as a group/link activity

because certain classes are just FAR superior to others when it comes to handeling monsters


+1 to both of these posts.


Thu Jan 17, 2019 3:44 pm
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 4184
Location: U.S.A.
Bam Margera wrote:
LiftingNerd wrote:
ejthayer wrote:
Some dungeons where the monsters get harder and harder with each spawn until you can't handle it anymore. With a drop chance increase as well, and obviously the exp would go up with it.

Then when the dungeon/area gets too hard players have to leave the area alone for a bit and let it cool off. Then go to one of the other areas and see how long you can last there.

Just an idea


fun idea but would be more fun as a group/link activity

because certain classes are just FAR superior to others when it comes to handeling monsters


+1 to both of these posts.


Good ideas.

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Thu Jan 17, 2019 7:25 pm
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Joined: Sat Aug 26, 2017 9:33 pm
Posts: 235
top for opinions on this post?


Sat Jan 19, 2019 9:17 pm
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