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Author:  Loki [ Wed Jan 30, 2019 5:50 pm ]
Post subject:  Re: Clerics

another issue with clerics.

evil beam attacks what 8 monsters at once?

Well an issue is IF you're using skeletons or charmed monsters to help you hunt ( or block mobs ) evil beam targets your pets as well.

This means that you are now evil beaming only 6 mobs because 2 are being used up by your pets.


Fix: Your own pets cannot be attacked with evil beam.

Author:  Bam Margera [ Wed Jan 30, 2019 8:23 pm ]
Post subject:  Re: Clerics

Max I was making at Lvl64 was like 30m a hour and thats with .70 cast speed and 80 amd to do so (perf rings etc). Something should be done, if youre not rich, a DW or CLERIC is not what u want to play and or level..really mages period.

Author:  thefiregod [ Fri Feb 01, 2019 5:53 pm ]
Post subject:  Re: Clerics

Redbeam damage needs to hit quicker (can 3-4 beam a mob when they die from one at 65 with .70 cast), and need to be able to cast/walk like every other class.

Author:  McDohl [ Sat Feb 02, 2019 11:30 pm ]
Post subject:  Re: Clerics

Stopped playing forever ago (61 cleric) it was just too tedious / slow / boring to get any higher. I thought about coming back but I don't think it's even worth it at this point. People geared out the a** / low player base...no point. Being able to cast red beam and move might make it more bearable though.

Author:  Loki [ Sun Feb 03, 2019 2:31 am ]
Post subject:  Re: Clerics

Agree with everything here. Make evil beam instant for one would help although they are still the worst mage class.

Author:  Loki [ Wed Feb 06, 2019 3:17 pm ]
Post subject:  Re: Clerics

Loki wrote:
Agree with everything here. Make evil beam instant for one would help although they are still the worst mage class.


definitely are.

They were under wizards and warlocks before but the wand (change) was a nerf to wand+ shield clerics/diabolists.

Should add some Cleric specific staves.

Author:  Bam Margera [ Tue Feb 19, 2019 8:33 pm ]
Post subject:  Re: Clerics

top, anymore cleric/diab ideas??

Author:  LiftingNerd [ Tue Feb 19, 2019 8:54 pm ]
Post subject:  Re: Clerics

Dunno any class i play alot ppl usually scream NERF please

but i have every class at 70 so... dun really help em lol


Solution for clerics Turn evilbeam into Energy rather than spirit

OR turn both Fulgur and evilbeam into ICE damage

and Diabolist Ebeam, Fulgur into Fire damage

increase Critical energy to what it used to be 50% instead of 30%

than clerics will be at a rather balanced spot

Author:  Loki [ Tue Feb 19, 2019 9:01 pm ]
Post subject:  Re: Clerics

whos ur 70 warlock on prime?

Author:  Goldmine [ Tue Feb 19, 2019 9:16 pm ]
Post subject:  Re: Clerics

If evil beam is boosted it should only apply in PVE or if not only against people who are evil

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