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Author:  McDohl [ Sat Feb 02, 2019 11:30 pm ]
Post subject:  Re: Clerics

Stopped playing forever ago (61 cleric) it was just too tedious / slow / boring to get any higher. I thought about coming back but I don't think it's even worth it at this point. People geared out the a** / low player base...no point. Being able to cast red beam and move might make it more bearable though.

Author:  Loki [ Sun Feb 03, 2019 2:31 am ]
Post subject:  Re: Clerics

Agree with everything here. Make evil beam instant for one would help although they are still the worst mage class.

Author:  Loki [ Wed Feb 06, 2019 3:17 pm ]
Post subject:  Re: Clerics

Loki wrote:
Agree with everything here. Make evil beam instant for one would help although they are still the worst mage class.


definitely are.

They were under wizards and warlocks before but the wand (change) was a nerf to wand+ shield clerics/diabolists.

Should add some Cleric specific staves.

Author:  Bam Margera [ Tue Feb 19, 2019 8:33 pm ]
Post subject:  Re: Clerics

top, anymore cleric/diab ideas??

Author:  LiftingNerd [ Tue Feb 19, 2019 8:54 pm ]
Post subject:  Re: Clerics

Dunno any class i play alot ppl usually scream NERF please

but i have every class at 70 so... dun really help em lol


Solution for clerics Turn evilbeam into Energy rather than spirit

OR turn both Fulgur and evilbeam into ICE damage

and Diabolist Ebeam, Fulgur into Fire damage

increase Critical energy to what it used to be 50% instead of 30%

than clerics will be at a rather balanced spot

Author:  Loki [ Tue Feb 19, 2019 9:01 pm ]
Post subject:  Re: Clerics

whos ur 70 warlock on prime?

Author:  Goldmine [ Tue Feb 19, 2019 9:16 pm ]
Post subject:  Re: Clerics

If evil beam is boosted it should only apply in PVE or if not only against people who are evil

Author:  Loki [ Tue Feb 19, 2019 9:26 pm ]
Post subject:  Re: Clerics

thefiregod wrote:
Redbeam damage needs to hit quicker (can 3-4 beam a mob when they die from one at 65 with .70 cast), and need to be able to cast/walk like every other class.


Agreed. 99.9% of classes can pvp and multi while walking/moving however clerics cannot AND they have delayed damage. should be fixed.

Author:  Goldmine [ Tue Feb 19, 2019 9:29 pm ]
Post subject:  Re: Clerics

Nothing worse than an unskilled cleric just transing and red beaming in pvp. I’m pretty sure evil beam was intended to damage evil and therefor should not do any damage to players with good alignment in pvp

Also not really sure why people are complaining int. I played a 65 cleric and was able to do DD is 20 plats worth of gear

Author:  JumboShrimp [ Tue Feb 19, 2019 11:54 pm ]
Post subject:  Re: Clerics

Then why say anything? Just enjoy a boost if they get one.

Everyone else that has played them agrees that they're awful and terrible to level.

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