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 melee single target 
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Joined: Tue May 15, 2018 2:02 am
Posts: 174
look on the 2.0 forum and the thread called "fighters" and ejs second post is where he talks about we are not supposed to be using aoe to kill 1 monsters.

Wed Nov 07, 2018 6:13 pm

Joined: Sun Sep 20, 2015 3:54 pm
Posts: 320
i was literally thinking about this earlier, im level 60 with 55 agil having to spin imex a lev 50 mob because its faster than hitting him, with all my +to hit skills and items. Cant even touch a mob my own level or higher. even on prime my 71 agil warrior cant melee hit any bosses from the front, can barely hit level 60 ultras from the front.

Wed Nov 07, 2018 7:15 pm

Joined: Mon May 25, 2015 10:59 pm
Posts: 47
i agree, the Hit/Def is really weird and needs looked into.

Thu Nov 08, 2018 5:48 am
hit def on mobs should be significantly reduced. On a mage mob a level 70 melee with 39+ agil should hit almost every time. Even against melee mobs it should be quicker to hit them than spin them

Thu Nov 08, 2018 12:56 pm

Joined: Tue Apr 05, 2016 2:40 pm
Posts: 4321
Location: U.S.A.
im pretty sure a factor of monsters having INSANE hit/def is that most of them also have white potion and white potion effect (also from house) gives an insane amount of hit/def for both pve and pvp.


Thu Nov 08, 2018 1:40 pm

Joined: Sat Feb 27, 2016 5:20 pm
Posts: 86
I have noticed that monsters that attack with what appears to be their hand, or snout, or basically something other than a weapon. These attacks never seem to get blocked... Sometimes the attacks miss, but I would say that far more than half the time, these hits are landed successfully. However, a monsters wielding a sword, I will block the attack with either my sword or shield like 9/10 times. Also speaking of Hit/Def... Any way we can get those numbers displayed in stats screen? + To hit - 46 + To Defend - 49.... something like that would be great. Right now there is really no way for us to keep track of something like this. It seems like a very important thing, when just a couple points added to hit from a hit/def fighter ring or even a +5/10/15 hit amulet can change you from missing you foe in pvp and being blocked nearly every hit... to landing these hits and blocking most their attacks...

Mon Dec 17, 2018 2:36 am

Joined: Mon Aug 07, 2017 6:00 am
Posts: 1434
monsters hit and def... are level based

the issue is that raid bosses are 50 levels higher than players

this is why they block so much

try hit a level 70 on a level 20 infront

Mon Dec 17, 2018 4:11 pm

Joined: Fri Jun 30, 2017 8:47 pm
Posts: 346
LiftingNerd wrote:
monsters hit and def... are level based

the issue is that raid bosses are 50 levels higher than players

this is why they block so much

try hit a level 70 on a level 20 infront

It’s really this simple.

Why does xenimus not feel like a video game ?

Let’s make it fun!

Mon Dec 17, 2018 6:42 pm

Joined: Fri Mar 13, 2015 2:28 am
Posts: 89
+1 to fixing hit def. for rangers as well.

Mon Dec 17, 2018 7:12 pm

Joined: Sun Nov 25, 2018 11:32 am
Posts: 50
Reflect damage doesn't seem to do anything either. Whatever it does do (we've been told "it works"), it's largely irrelevant in Xenimus.

Mon Dec 17, 2018 11:16 pm
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