View unanswered posts | View active topics It is currently Tue Nov 20, 2018 3:31 pm



Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
 The current state of Priest classes. 
Author Message

Joined: Sun Jul 19, 2015 1:21 pm
Posts: 41
What does the Xen community think of Clerics, Druids, and Diabolists?

Polling people ingame, the consensus seems to be that Druids and Diabolists are a little underpowered, with Clerics being the worst of the lot. I have been told on a number of occasions that 'Clerics are a waste of time'.

What do you guys think?

My opinion below.

GEAR

* While priest gear exists (usually items with the Holy prefix) it is incredibly rare. Conversely, wiz/lock equipment is common. Most caster gear has some form of +% fire/shadow damage and upgrades are readily available at every level. Top tier +%spirit staffs are extremely rare with only a few existing in the game currently - nevermind those with good props.


Solution:

If cleric base items dropped more frequently, you'd be better able to prop up something comparable to what Wiz/locks get. Up the droprate on Spirit-based items, especially the high-level ones and add an AMD/spirit platemail comparable to the Moon Robe. Call it a Sun Plate if you'd like. Repeat the process for things like Diabolic Staff, Cron Adepts, etc.


DAMAGE VULNS

* Clerics and Druids typically spec into Spirit/Energy. This leaves them with a 2x vulnerability to Shadow damage (the most common damage type in the game) and 1x vulnerability to fire (the 2nd most common damage type in the game). Warlock-type npcs are very common, and they give priest-types a harder time than any other class. Druids suffer less due to their higher health pool, but clerics kind of get shafted right now.

Solution:

Replace half the warlocks in high-level areas (DDs, DKs, raiding places, etc) with cleric/druid type
NPCs that use Fulgur/Sidus.

Alternate solution for clerics since critical energy is kind of bad:

Remove critical energy. Replace with a new 4 point defensive skill (+% AC/AMP? Maybe a buff or passive that redirects a % of damage to Magic Power?).

LACK OF SPIRIT SINGLE-TARGET SPELL FOR CLERICS

* Wizards, Warlocks, and Druids each have a single element they can focus on that they use to single-target and multi-target with. I.e: Sidus and Fragor Ipsum for druids. Clerics lack a single-target spirit-damage spell. This means they end up spamming red beam for everything which has lower single target damage output.

Solution:

Give clerics a spirit-damage fulgur. Change critical energy to critical spirit (or critical magic like
what druids get)

WANDS WERE PRIEST MAINHANDS

* The defining factor to priests was their ability to offhand a shield while mainhanding a mace or wand. Now that everyone can offhand priests lost their edge. Since wand stats were nerfed to balance them as offhand items, the Wand+Shield combo which priests used is now a shadow of its former self. Between both the built-in nerfs and the prop nerfs, wands are missing about 2/3rds of their stats.

Solution:

Over the past few updates decent wands lost 15%+ amd, ~4% cast, hp, amp, etc. You might need to do some serious buffs to priest classes and their spells to reverse this series of (hopefully) unintended nerfs.


Wed Nov 07, 2018 3:28 pm
Profile

Joined: Mon Aug 07, 2017 6:00 am
Posts: 1087
clerics need a survival buff more hp or stronger buffs

druids just need more cast speed on sidus possibly stronger critical magic


Wed Nov 07, 2018 3:41 pm
Profile

Joined: Wed Mar 18, 2015 5:29 pm
Posts: 3058
Are we basing this all from a combat perspective or a support? Because I feel like a Cleric should be more supportive. A Diabolist more combative. A Druid just balanced with Incantare being its main spell.

So just wondering... Is this for combat or supporting?

_________________
Let's work together and make Xen great!!! Lets stop fighting!!!


Wed Nov 07, 2018 3:47 pm
Profile

Joined: Mon Aug 07, 2017 6:00 am
Posts: 1087
mate this isnt a general mmo where u can push certain rolls onto certain classes

thing is every class needs to be able to do everything since thats more or less how the game was made

or every class needs to be able to do atleast Majority of the same things pvewise


sure certain classes can be Alil better at certain things than others


but you should not be "forced" to be a certain class to do something


but this is just my opinion





you say you want clerics to be more supportive? they already are heavily support roll

diffrence is they have no real survival anymore or damage


damagewise they are far behind warlocks,wizards,

and even behind druids to a certain point



but they are also squishier then all those 3 classes


Wed Nov 07, 2018 3:59 pm
Profile

Joined: Wed Nov 16, 2016 5:32 am
Posts: 181
Xen101 wrote:
Are we basing this all from a combat perspective or a support? Because I feel like a Cleric should be more supportive. A Diabolist more combative. A Druid just balanced with Incantare being its main spell.

So just wondering... Is this for combat or supporting?



Let's be honest, pets have 0 value.


Thu Nov 08, 2018 11:24 am
Profile

Joined: Mon Aug 07, 2017 6:00 am
Posts: 1087
well pets Could be good if u were able to charm pets above your level like in the past


i remember charming some Insanily strong mobs then letting them wreck havoc in cons untill server reset



but main problem is that the AI isnt that good pvpwise on monsters

ai in any games are generaly dumb


Thu Nov 08, 2018 11:55 am
Profile

Joined: Fri Mar 13, 2015 2:28 am
Posts: 67
Lets give clerics the pally buff this will help there surviability and make them useful for raids.

Also on a side note could we give warlocks omni velo like wizzies and clerics top str buff like druids?


Thu Nov 08, 2018 8:52 pm
Profile

Joined: Tue Apr 05, 2016 2:40 pm
Posts: 3807
Location: U.S.A.
clerics need help yes. (in my opinion)

The main issue is when ej nerfed wands, that was their main hand along with a shield so it gave them some defense and dps But since the wand rework (made to be weaker and into an off hand) they lack now.

The only thing they have going for them is corrupt armor.

_________________
"I'm not playing til 60-70cap ej!"


Fri Nov 09, 2018 4:15 pm
Profile

Joined: Sun Jul 19, 2015 1:21 pm
Posts: 41
Loki wrote:
clerics need help yes. (in my opinion)

The main issue is when ej nerfed wands, that was their main hand along with a shield so it gave them some defense and dps But since the wand rework (made to be weaker and into an off hand) they lack now.

The only thing they have going for them is corrupt armor.



Upon further reflection, I think you might be able to fix the wand issue by giving Clerics the ability to wield Staff+Shield so they would have the same stats as they did prior to the dual-wielding buffs to wiz/lock.

Also giving them the paladin armor buff would help fix their fragility issues if that continues to be a problem.


Fri Nov 09, 2018 5:20 pm
Profile

Joined: Fri Jun 05, 2015 7:38 pm
Posts: 95
Wand nerf made Omni Shield of Elements/Holy Power Shield a better option over wand secondary for druid/cleric.

However, you cannot pair this with a decent primary weapon such as a staff, although you can now wand and shield again, which is cool.

If wand equipped as primary returned to the original built ins and special prop bonuses, but when equipped in secondardy it stayed as current nerfd state, would be awesome, dual wand wielding would be cool, specialy if throw/shoot weapon now shot 2 projectiles using alternating wands to do this of course.

Off topic:
You could specialise rangers being able to dual wield rapiers (finesse weapon) in both hands and as a class bonus. Not sure on the plans for rapiers they seem to max out at dirus being 415-593 damage, seems low enough to allow this unique class feature.

Back on topic:
Cleric/Diabolist/Druid, make revive/heal spells AoE when cast this would only work on these classes, keep pally revive/heal single target, as they are not meant to be powerful mages.

Druids charm gets effected by time out of monster which then returns home or disapears for what ever reason, and you cannot quickly regain this charmed creature function, especially in non trans dungeons/switching servers/once party wipe in raid... etc.

Possible fix for the annoyances of the above, Make pets you've charmed before be summonable - perhaps a list of the last 5 monsters charmed are available to summon.


Fri Nov 09, 2018 5:37 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.