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 Arachnid Queen 
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 3807
Location: U.S.A.
Like the new rework however this means that mages will not be doing arachnid queen as melees can literally spirit run to the end in 15 seconds while mages have to fight their way through.

(was always like that anyway but now even more since mobs are slightly higher level)

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Wed Nov 07, 2018 1:34 am
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Joined: Wed Mar 18, 2015 5:29 pm
Posts: 3058
We should go ahead and disable spirit run on these sort of areas. Some ultra monsters should also not be runnng 500MpH

This doesn’t even give the rangers and other classes that can possibly kite to kite.

Since Top DD and bottom DD have them disabled. Might as well in this boss area as well.

Or

Just make it after a certain area, that way you can still farm or grind up to a point.

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Wed Nov 07, 2018 2:46 am
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Joined: Fri Jun 20, 2014 10:42 pm
Posts: 388
Xen101 wrote:
Just make it after a certain area, that way you can still farm or grind up to a point.

that's exactly how it currently is


Wed Nov 07, 2018 4:51 am
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