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 Dynamic quest rewards 
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Joined: Mon Aug 07, 2017 6:00 am
Posts: 1175
would be cool

if players could choose the amount of monsters they killed

so for example for a quest

guard says go kill trolls and report back to me

now depending on how many trolls you kill your reward increases

say 10 trolls = normal reward 20 trolls double etc etc

that way a player could go chose a quest they like to do

go hunt it for x amount of time when they feel they are bored they can go to Quest giver and turn in

Thu Sep 20, 2018 10:37 pm

Joined: Sat Aug 26, 2017 9:33 pm
Posts: 123
I like this idea as well. This would make grinding monsters a little better.

Wed Sep 26, 2018 9:58 pm
I like this idea.

Rift had a prettt cool quest system. You would walk up to a group of monsters and start killing them and it would automatically start the quest for you.

Thu Sep 27, 2018 1:31 am

Joined: Tue Jun 09, 2015 10:50 am
Posts: 573
Location: Huntington Beach, CA
I like Feral's idea, it happens at sabre wolfs. Prize could be automatic or you could be given a location to turn in the quest. The Quest log should show quest information after you pick it up.

Oh, I miss Xencon

Mon Oct 01, 2018 4:59 am

Joined: Thu Jan 21, 2016 10:42 am
Posts: 252
Could be done in the future, try getting him to focus on Structure/Gameplay/Story.

A path line!

Mon Oct 01, 2018 11:10 am
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