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 Wands and staves 
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Guys guys guys. You are thinking from a "player point of view" not a "game designer point of view".

From a game designer pov it's much more logical to nerf 2 item types than to bring 1 item type up to par with the others.

To move forward, you must move backwards first.

Sheesh. Amateurs. :roll:

Fri Sep 14, 2018 10:04 pm

Joined: Sun Sep 28, 2014 7:20 pm
Posts: 146
Also a major problem with wands props are that the built ins are significantly outweighed by the random props. This makes it so a Spirit Wand with just slightly better props will be used over an Adept Wand with worse props. The built ins between the 2 are insignificant unless the random props of the adept and spirit wand match.

The solution:

Remove some random props and put them in the built ins instead. This way the built ins are more significant than the randoms you get from prop shrine.

Same can be done for daggers.

Literally nobody uses a regular dirus wand if they have the same propped spirit wand. Cause the spirit wand has better built in props.

NOTE: I am NOT saying nerf any item here. Nor buff any item. I'm saying rearrange where the props on the wands are. Same props. Different location. Take from the prop shrine area and add the the built ins. Basically have wands look like capes or boots...even if the wands keep the same amount of props in total.

Sun Sep 23, 2018 4:02 pm
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