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 Please consider removing freeze from new ds 65 ultras 
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Joined: Thu Sep 18, 2014 10:59 pm
Posts: 113
Freeze on those mobs makes this place unusable. You die in an instant. I love the idea and direction of adding additional 70 content. But this place will go unused unless its changed.

I loved the original change to ds and this new area wouldnt be bad if the freeze and away aspects of it were removed.

Thanks for the consideration.

Thu Sep 13, 2018 9:54 pm

Joined: Tue Apr 05, 2016 2:40 pm
Posts: 3797
Location: U.S.A.
Would be better to leave it but just make it so freeze does not stack or there's a buffer between how often you can you can freeze back to back.

"I'm not playing til 60-70cap ej!"

Thu Sep 13, 2018 10:59 pm
Agreed. The first ultras he added in the first update was just fine the way it was. 40-50s didn't need that area, but the new area has potential to expand into a new and better area as content is added.

The first thing would to remove freeze from the new 65 ultra area or as Loki said change how many times freeze can stack. The speed monsters can be killed is not on par with how much exp per hour can be obtained.

It would be nice to see the new 65 ultra area turned into an area that gets harder each room with greater chances of tradeable items dropping and more exp the deeper you go. The greater the risk the greater the reward. Xen leveling should stay fast paced not kill slowly.

Thu Sep 13, 2018 11:25 pm
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