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 One thing to keep in mind with dungeon updates 
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Joined: Tue Jul 10, 2018 2:03 pm
Posts: 112
Great update on the new area @ej, However the spawn rate or monster increase should be looked into Evil Isles. It's pretty slow in all 4 rooms. However i love the changes.


Fri Aug 10, 2018 5:14 am
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Joined: Mon Aug 07, 2017 6:00 am
Posts: 886
its not that the spawn is slow its literally timed its 2 minute spawntimer


Fri Aug 10, 2018 7:37 am
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Joined: Tue Jul 10, 2018 2:03 pm
Posts: 112
LiftingNerd wrote:
its not that the spawn is slow its literally timed its 2 minute spawntimer


which resolves in a slow.....spawn rate.

if it takes less a min to clear having to wait another min for monsters to spawn is silly....


Fri Aug 10, 2018 12:34 pm
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Joined: Sun Jun 29, 2014 2:15 pm
Posts: 19
It doesn't matter if every spot isn't the absolute best, as long as you can level at them and stay competitive with people grinding the "best" spots. Doesn't have to be perfect, just close enough to each other that one or the other can't really be called useless.


Sat Aug 11, 2018 2:27 pm
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Joined: Fri Mar 13, 2015 2:28 am
Posts: 45
Updates great gives everyone a chance to get decent gear and be competitive no matter how much they play. Could we expand found items through out the game based on monster level(up to a certain level maybe cap at 70 hks or dks)? This will allow people to hunt anywhere with gear incentives based on monster level.


Sat Aug 11, 2018 2:49 pm
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