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 for pvp server Make ALL towns viable starting areas 
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Joined: Mon Aug 07, 2017 6:00 am
Posts: 777
right now only t1 has good starter rewards ie Newbie dungeons to the left

Rewards from the crypt

all the other main towns should have something similar


to allow people to be more spread out

instead of clustered in a little corner


Last edited by LiftingNerd on Tue Jul 10, 2018 2:35 am, edited 1 time in total.



Mon Jul 09, 2018 2:19 am
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Joined: Wed Mar 18, 2015 5:29 pm
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Why are you making a 2nd thread about something that is so similar to your other thread. Adjust the name on your other post and include this stuff in that post.....


Mon Jul 09, 2018 2:20 am
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Joined: Mon Aug 07, 2017 6:00 am
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because its another topic...


Mon Jul 09, 2018 3:31 am
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Joined: Sun Dec 14, 2014 2:00 am
Posts: 147
Why do you care where they start, when you said you aren't playing until he allows level 60-70?

LiftingNerd wrote:
do tell when level 60+ is released

as it is right now i sadly have no want to play it even tho im an avid pvp player


well il arguably start playing it in 7-8 months if it follows his release schedule

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Tue Jul 10, 2018 2:28 am
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just because im not playing untill 60+ release does not mean

i dont want what's better for the game and having all towns being viable starting areas

IS better for the game especially on a pvp server


Tue Jul 10, 2018 2:34 am
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I have a feeling the others towns are already viable for the reason that you'll be less likely to get PK'ed there. People are going to have to use some of the more non-conventional levelling spots for this reason.

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Tue Jul 10, 2018 7:26 am
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so you want full pvp but you want all players starting in random completely different towns where you will never see another player to pvp...

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Tue Jul 10, 2018 10:03 am
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We COULD also just travel to those areas. That’s the great thing about Xen. Some how, some way everything is connected and can be traveled to


Tue Jul 10, 2018 12:22 pm
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Shabam wrote:
I have a feeling the others towns are already viable for the reason that you'll be less likely to get PK'ed there. People are going to have to use some of the more non-conventional levelling spots for this reason.



yea this wasnt a issue before diminishing return on EXP

problem is people will be pigeonholed into the same location because the others dont give exp at all in comparison

i mean if u can get 300k/h hunting a spot compared to earning 10-15k per hour

ud be better of waiting untill off hours do 1-2hours of hunting for 300k/h

than doing 10-15k/h for 24hours

now these numbers are not exact and quite exagurated but you catch my drift


Tue Jul 10, 2018 3:00 pm
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Joined: Tue Jul 10, 2018 2:03 pm
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whats the problem with setting a new town as a home after you reach a certain level? why does random spawning of a town on character creation needs to be made?


Tue Jul 10, 2018 3:03 pm
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