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 Any hope to add a few more castles? 
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 3722
Location: U.S.A.
thefiregod wrote:
ejthayer wrote:
No I don't think that would be good, I would rather keep competition for them higher.

competition meaning 1 link always has them and also has half houses in game?



Bam Margera wrote:
ejthayer wrote:
No I don't think that would be good, I would rather keep competition for them higher.

thats the thing Ej, usually only the top tier PVPers get castle..its impossible for any1 not 70 geared to the teeth to keep a castle longer than it takes to capture it (5mins)



I agree with both these statements. While I think they should be competed for, the highest leveled link with people who play 12+ hours each day are the ones with all the castles and most of the houses, all the time.

There should be a 1 house per guild rule.

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Sat Jun 09, 2018 12:21 am
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Joined: Sat Aug 26, 2017 9:33 pm
Posts: 94
Houses are another discussion, I just feel there arent enough castles.


Sat Jun 09, 2018 8:43 am
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Joined: Sat Aug 30, 2014 2:49 pm
Posts: 30
Make it that each guild owner have a house and the effects of the House given to all its memebers but tiered. Owner gets 100% bonus then members get 75/50% bonus. Make it harder to create a guild..... would have to come up with rules of starting a guild but it would give everyone a bonus and the guild meaning with also creating a limit to houses in a guild.

Just tossing idea so we all get benefits from house but adding limits.


Mon Jun 11, 2018 3:17 am
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Joined: Wed May 30, 2018 3:39 am
Posts: 21
[quote="haddix72982"]Make it that each guild owner have a house and the effects of the House given to all its memebers but tiered. Owner gets 100% bonus then members get 75/50% bonus. Make it harder to create a guild..... would have to come up with rules of starting a guild but it would give everyone a bonus and the guild meaning with also creating a limit to houses in a guild.[/quote]

Having more restrictions on guild creation would make it difficult for players that only have guilds for social reasons. Though I suppose the idea might have some merit with me if there were a guild quest line to get a house/castle/some other major bonus. Allows for lots of possibilities, such as more group oriented dungeons and quests.

As much as I feel hardcore players should have benefits for the time invested in playing, I shy away from ideas that take away features already in place that casual players can enjoy.


Mon Jun 11, 2018 3:52 am
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