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 Constitution and Props (edited: added stuff on UI) 
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Joined: Fri Jun 05, 2015 7:38 pm
Posts: 72
Been thinking about few things,

Edited: Added UI problems/possible fixes
I have been having problems during PvP being unable to see what is going on at times. This has been due to 2 things mainly Spell effects such as ice/fire wind graphics blocking me from seeing the HP/MP arc bars, could these be black outlined and always on top? Maybe option for transparency 0-100% opaque.

The other thing is player identification, mainly in group PvP, could it be possible to have a toggle option for player names above heads (without the jeloc/vel signs), and have link/guild names in light blue, players in pvp red, and monsters in white or green.

Also Sparkle settings
Could there be a quicker/more visable animation or a noise for the sparkles/super drops? The sparkles take a second to rise up and be noticable.


Constitution:
Could this stat give +1 or even +2 to defend Similar to Agility stat, or like agility gets a -0.02/5% speed delay for bonus, could Constitution give 3/6% HP base bonus on increments. I just feel this stat has been left behind, and would be nice for higher cons builds to have a notible defence/tankiness too them.
Constitution would be nice if it actually made you tougher, i know from playing a warrior, each 10 points in constition allows for 1 more skill to be spent in the All Magic Resist skill.

Strength:
Similar to cons, maybe give this stat +1/2 to hit, making agility a mix between str/cons. This would allow high str builds a chance to actually melee swing anything.

Props:
the 5/10% All magic Bonus/Attack Speed props are completely making and breaking weapons and gloves.
If this increment was 3/6%, it would mean an item missing this vital property could still be used, as that % could be made up from rings or other super items with small increases. For example: Currently if your gloves are missing 5% speed, you cannot even equip 5 rings with 1% speed prop on each too try make up for it, too much is lost.

Also this would slow down melee pvp, which is increasingly getting faster, as most melee are 81-101 agil now with 70%+ attack speed. The defend points / extra HP base from constitution would help with this also.


Last edited by Charles Martel on Mon May 14, 2018 4:29 pm, edited 2 times in total.



Sun May 13, 2018 1:24 pm
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Joined: Thu Mar 05, 2015 9:56 pm
Posts: 402
Location: Florida
I agree that constitution needs a change. Once players hit 70 and obtain higher end gear, constitution doesn't matter as much. It's not worth sinking 20 stat points into cons for 200hp when you could put those points into say intelligence for 5 all magic damage instead and then use a vis Maximus potion to make up for the lack of points in cons.


Sun May 13, 2018 1:50 pm
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Joined: Sun May 07, 2017 6:37 am
Posts: 655
[quote="Charles Martel"]Been thinking about few things,

Constitution:
Could this stat give +1 or even +2 to defend Similar to Agility stat, or like agility gets a -0.02/5% speed delay for bonus, could Constitution give 3/6% HP base bonus on increments. I just feel this stat has been left behind, and would be nice for higher cons builds to have a notible defence/tankiness too them.
Constitution would be nice if it actually made you tougher, i know from playing a warrior, each 10 points in constition allows for 1 more skill to be spent in the All Magic Resist skill.

Strength:
Similar to cons, maybe give this stat +1/2 to hit, making agility a mix between str/cons. This would allow high str builds a chance to actually melee swing anything.

Props:
the 5/10% All magic Bonus/Attack Speed props are completely making and breaking weapons and gloves.
If this increment was 3/6%, it would mean an item missing this vital property could still be used, as that % could be made up from rings or other super items with small increases. For example: Currently if your gloves are missing 5% speed, you cannot even equip 5 rings with 1% speed prop on each too try make up for it, too much is lost.

Also this would slow down melee pvp, which is increasingly getting faster, as most melee are 81-101 agil now with 70%+ attack speed. The defend points / extra HP base from constitution would help with this also.[/quote]

+1000

This most definitely needs to be updated, idk about this way in particular BUT in some way does need to be UPDATED. Creates different builds.

Maybe stat point Props should be implented ?? Could be very ineresting !!!

Things like this need to be in the “ Game Update Discussion “ area PERIOD


Sun May 13, 2018 2:33 pm
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Joined: Wed Oct 19, 2016 11:08 am
Posts: 14
Is it possible to make a viable constitution based character these days? What comes to mind is Cleric tank healers or just a warrior that can actually tank 3-4 players at once. That would be pretty cool, and I remember back in the day there were one or two high level players who just had tons of HP and were very hard to kill, although they did hardly any damage.

What comes to mind is how this game is similar to BDO where its more of a single player game FFA than WoW where you actually need a decent group composition to do anything. Playing a tank is fun in games where you have a ton defensive abilities and there are actually mechanics or groups of monsters that make those abilities useful.

As the game is now what would be the benefit to playing a tank. It would be more appealing to play a tank if the tank had abilities that pulled threat or made group combat more interesting than: "get the mage first!" while you're sitting there do no damage and getting ignored while the dpsers get rekt. For instance an ability that encourages an opponet to attack the tank first, or a guarding ability.

Copy cat ideas that could work:

Tanks generate an energy similar to Magic Power through attacks and taking damage: Energy can be used for defensive abilties like:
Taunt (penalty for not attacking tank for PCs), AOE Taunt (25% energy cost, 1 minute cooldown)
Guard (50 percent damage redirected to tank on guarded player),
Shield Bash (High damage with bonus to crit and moderate energy generation on 5s global cooldown),
Shield Barrier (50 percent damage reduction for 10s on 3 minute global cooldown)
Shock Charge (25% energy cost, adds mini .25 second stun to enemies hit by your attack run)
Shock Slam (50% energy cost, 1.5 second AOE stun on 10 second global CD)

Anyways I know these are "copy cat" ideas and the numbers are arbitrary, but if you want real tanks u need good abilities for them.


Mon May 14, 2018 1:14 am
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Joined: Sun May 07, 2017 6:37 am
Posts: 655
Bump


Mon May 21, 2018 8:06 am
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