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 Mage glove props 
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Joined: Thu Mar 05, 2015 9:56 pm
Posts: 316
Location: Florida
Any way in the future we could see different props on mage gloves? As it is now, the only props that benefit a mage are the armor and cast speed. The rest don't benefit a mage at all while melee classes can use all the props on gloves.

Prop ideas:

Armor spell bonus
MP/HP regen
1% cast speed (can stack twice)
Maximus chance
Steal 1% hp
Steal 1% mp

Thoughts?


Wed Mar 07, 2018 8:37 pm
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I agree they need their own set of props - steal hp is pretty OP prop but some AMD wouldn't be a miss (as figs have rage and fer)


Wed Mar 07, 2018 10:25 pm
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Joined: Thu Mar 05, 2015 9:56 pm
Posts: 316
Location: Florida
Urban Legend wrote:
I agree they need their own set of props - steal hp is pretty OP prop but some AMD wouldn't be a miss (as figs have rage and fer)


I was having a hard time trying to think of props that would be helpful, but not OP. I was thinking AMD would be more op than hp steal, but I see what you mean if it got stacked.


Wed Mar 07, 2018 10:41 pm
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Joined: Mon Aug 07, 2017 6:00 am
Posts: 687
man... be happy your gloves arent reliant on props to be good...


Fri Mar 09, 2018 1:10 pm
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 3185
Location: U.S.A.
LiftingNerd wrote:
man... be happy your gloves arent reliant on props to be good...


but 90% of gloves props are melee props. So the ONLY prop that is useless for melees is cast speed (unless youre a dw using juxta)

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Fri Mar 09, 2018 2:07 pm
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Joined: Thu Mar 05, 2015 9:56 pm
Posts: 316
Location: Florida
That's what I'm saying. All the props benefit melee classes.


Fri Mar 09, 2018 10:06 pm
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Joined: Tue Feb 21, 2017 8:59 pm
Posts: 257
Why not have props for bonuses to the spell types.
That would really promote trade.

Imagine a set of gloves with multiple types.

How about resistances also? I don't think they would be over powered if they had random resistances of a few percent. Like %5 and stacked to 10%


Fri Mar 09, 2018 11:26 pm
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