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 EGG 
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Joined: Mon May 30, 2016 4:19 pm
Posts: 54
Post EGG
I don't like it on rangers and warriors.
Before is was just for mages.
With those nice capes it looks so much better without a egg.
Maby its time for a new amp buff for warriors pallys and rangers.
A new type of divinus or drop some ideas here thx.


Sat Dec 16, 2017 6:58 pm
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I always thought there should be different type/textures or colours of egg. E.g. clerics can be yellow, warlock could be purple/green, wizard could be blue.

And different graphics for warriors/paladins, like the divinus for paladin, or some kind of star but on the floor only under a warriors feet.

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Sat Dec 16, 2017 7:48 pm
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[quote="Shabam"]I always thought there should be different type/textures or colours of egg. E.g. clerics can be yellow, warlock could be purple/green, wizard could be blue.

And different graphics for warriors/paladins, like the divinus for paladin, or some kind of star but on the floor only under a warriors feet.[/quote]

this aint power rangers


Sat Dec 16, 2017 8:12 pm
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Nothing wrong with a little bit of power rangers

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Sat Dec 16, 2017 10:56 pm
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This is a legitimate topic. I will actually post for once and give my two cents regarding this matter. Given that my main character is a Paladin I am undoubtedly a bit biased but I will attempt to avoid this bias as much as is possible in a scenario such as this.

It has always been my opinion that Warriors and Rangers having Egg-tier Extrudere doesn't make much sense. I understand it functionally, as it is the means by which one mitigates incoming damage (especially magical), but traditionally the idea of these two classes is that they don't have the magical capabilities necessary to cast such spells and so have to supplement their resistance to damage (especially magical) via equipment (armor, some weapons, etc.), items (scrolls, potions, magical gems, etc.), and party members casting defensive spells upon them--or just outright overpowering their opponents through damage and health steal before any incoming damage becomes a concern. However, Paladins, Dark Paladins, and Dark Warriors have some explicit specialization in magic and so should be capable of casting these spells, albeit not at the level to which actual dedicated caster-types should be capable of.

In terms of Xenimus, this would be something along the lines of Warriors and Rangers having no Extrudere spells; Paladins and Dark Paladins would have enough Extrudere to grant what we call "Blue Egg" (but not "Double Egg", unless points were allocated into their magic stat for the explicit purpose of obtaining this level of protection at the cost of other stats); and Dark Warriors would have enough Extrudere to grant what we call just "Egg."

This, of course, would require there to be items in the game (purchasable, crafted, found on a table in a magical enemy's lair within a dungeon, dropped from enemies, etc.) such as scrolls, potions, and magical gems to grant temporary bonuses to armor and magical resistance. This would also require quite a bit of rebalancing due to most melee-types losing substantial damage mitigation.

It's a daunting, time-consuming, and game-changing task, I realize, but if it were done properly it would be excellent and add additional depth to character selection and what role someone intends to play, as well as add additional items in the game.

I could go on with this but I'm sure we've all played this game--and other games--enough to understand the magnitude of effect that such changes would have upon gameplay. However, I feel that these are the kinds of things that Xenimus needs.


Sun Dec 17, 2017 5:19 am
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melees should look different and so should mages.

Warriors could have the "red potion" circling red orbs up all the time as the Fierce Warrior is active.
Rangers could get the yellow orbs.
Darkwars circle fireballs,

Warlocks a greenish egg becaues theyre meant to be shadow/poison.
Wizards the blueish one for energy.

Druids/Clerics get the pink/purple egg of current day.

Paladins get the Purple Eggs.

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Sun Dec 17, 2017 5:23 am
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Joined: Mon May 30, 2016 4:19 pm
Posts: 54
[quote="Grey Fox"]This is a legitimate topic. I will actually post for once and give my two cents regarding this matter. Given that my main character is a Paladin I am undoubtedly a bit biased but I will attempt to avoid this bias as much as is possible in a scenario such as this.

It has always been my opinion that Warriors and Rangers having Egg-tier Extrudere doesn't make much sense. I understand it functionally, as it is the means by which one mitigates incoming damage (especially magical), but traditionally the idea of these two classes is that they don't have the magical capabilities necessary to cast such spells and so have to supplement their resistance to damage (especially magical) via equipment (armor, some weapons, etc.), items (scrolls, potions, magical gems, etc.), and party members casting defensive spells upon them--or just outright overpowering their opponents through damage and health steal before any incoming damage becomes a concern. However, Paladins, Dark Paladins, and Dark Warriors have some explicit specialization in magic and so should be capable of casting these spells, albeit not at the level to which actual dedicated caster-types should be capable of.

In terms of Xenimus, this would be something along the lines of Warriors and Rangers having no Extrudere spells; Paladins and Dark Paladins would have enough Extrudere to grant what we call "Blue Egg" (but not "Double Egg", unless points were allocated into their magic stat for the explicit purpose of obtaining this level of protection at the cost of other stats); and Dark Warriors would have enough Extrudere to grant what we call just "Egg."

This, of course, would require there to be items in the game (purchasable, crafted, found on a table in a magical enemy's lair within a dungeon, dropped from enemies, etc.) such as scrolls, potions, and magical gems to grant temporary bonuses to armor and magical resistance. This would also require quite a bit of rebalancing due to most melee-types losing substantial damage mitigation.

It's a daunting, time-consuming, and game-changing task, I realize, but if it were done properly it would be excellent and add additional depth to character selection and what role someone intends to play, as well as add additional items in the game.

I could go on with this but I'm sure we've all played this game--and other games--enough to understand the magnitude of effect that such changes would have upon gameplay. However, I feel that these are the kinds of things that Xenimus needs.[/quote]

+1 thank for this, i could not explain better.


Sun Dec 17, 2017 6:54 am
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Joined: Mon May 30, 2016 4:19 pm
Posts: 54
[quote="Loki"]melees should look different and so should mages.

Warriors could have the "red potion" circling red orbs up all the time as the Fierce Warrior is active.
Rangers could get the yellow orbs.
Darkwars circle fireballs,

Warlocks a greenish egg becaues theyre meant to be shadow/poison.
Wizards the blueish one for energy.

Druids/Clerics get the pink/purple egg of current day.

Paladins get the Purple Eggs.[/quote]


Sounds good. this also less confusing for new players to see what classes walk around because now we all look like mages lol.


Sun Dec 17, 2017 6:57 am
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