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 level requirements on certain items (x2) 
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Joined: Wed Jan 13, 2016 3:43 pm
Posts: 129
Certain items have level requirements that make them pretty much worthless.

animus ring - level 23 required. By level 23 you have plenty of enough mp and mp base is no problem.

scientia ring - level 26 required. +1 to levels is helpful for getting new spells early, but by 26 you have them already.

lucranimus ring - level 2? required.

All of these are "noob leveling" items and I think they should not have a level requirement.


Thu Jun 01, 2017 1:46 am
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Joined: Thu Oct 01, 2015 11:31 am
Posts: 1641
actually the scientia gives u spells Stronger

say your level 45 and have a +1 sci then your spells are as strong as if you where level 46

but i did like the old system better aswell myself

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Thu Jun 01, 2017 1:57 am
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Joined: Wed Jan 13, 2016 3:43 pm
Posts: 129
True these rings do have benefits to give at their level requirements, but mainly are used for lower levels when things like new spells and mp base and Regen are much harder to attain via gear


Thu Jun 01, 2017 4:04 am
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Joined: Wed Mar 18, 2015 5:29 pm
Posts: 1821
Have smaller versions of the animus and La ring

I forget who mentioned it but that (+) system is nice. It can go something like

Animus Ring

X%base MP
X% regen MP

Animus Ring +1

X%base Mp
X%regen Mp

Etc

This way it increases with level and how strong the gear is. I'd follow that system with all items.

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Thu Jun 01, 2017 12:39 pm
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Joined: Wed Jan 13, 2016 3:43 pm
Posts: 129
So then you would have an Animus ring with 70% base mp? Lol

Not a horrible idea but I was asking for a simple fix for these old items


Thu Jun 01, 2017 1:39 pm
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Joined: Wed Mar 18, 2015 5:29 pm
Posts: 1821
kingtravis wrote:
So then you would have an Animus ring with 70% base mp? Lol

Not a horrible idea but I was asking for a simple fix for these old items


That a little too much. But a ring like that can go to 15% on max +5.

There's caps on them. You don't just plus until forever

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Thu Jun 01, 2017 2:35 pm
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