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Joined: Tue Feb 21, 2017 8:59 pm
Posts: 126
That is a great idea.

One upping on that would be to prop said item, and having it reroll the base stats. That would take a TON of plats out of circulation.


Sat May 13, 2017 5:07 pm
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Joined: Fri Apr 28, 2017 6:18 pm
Posts: 17
That is an amazing idea Suminex. I believe the item system should work like Diablo 3's, which I think is overall a great item system.


..... but, Xenimus is a pool, and the liner has been torn and it's leaking water fast, we NEED a new liner but can't afford one. We need a bunch of patches in the meantime.

Hope that doesn't go over others heads lol


Sat May 13, 2017 5:33 pm
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Joined: Wed Dec 16, 2015 3:11 pm
Posts: 648
Basically if you retain level requirements trade and pvp will be reserved for 65plus like it currently is. Makes implementing pvp systems very hard

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The impact of mass ndnt must be corrected to improve trading and the economy.
Cap ndnt to 2, and nerf by 25-40%.


Sat May 13, 2017 7:48 pm
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Joined: Fri Apr 28, 2017 6:18 pm
Posts: 17
My favorite thing about Xenimus was that you could throw some vov's and fig rings on a level 18 darkwar and go town. Removing equip level and squishing the strength of gear together to not make such a huge difference between one item and the next. Then work on non drops.


Sat May 13, 2017 8:17 pm
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Joined: Wed Dec 16, 2015 3:11 pm
Posts: 648
Nike wrote:
My favorite thing about Xenimus was that you could throw some vov's and fig rings on a level 18 darkwar and go town. Removing equip level and squishing the strength of gear together to not make such a huge difference between one item and the next. Then work on non drops.



Would love to see the end of equip levels and gear squashed to like it used to be

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The impact of mass ndnt must be corrected to improve trading and the economy.
Cap ndnt to 2, and nerf by 25-40%.


Sat May 13, 2017 8:22 pm
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 1790
Location: U.S.A.
Nike wrote:
My favorite thing about Xenimus was that you could throw some vov's and fig rings on a level 18 darkwar and go town. Removing equip level and squishing the strength of gear together to not make such a huge difference between one item and the next. Then work on non drops.


That's retarded. No way should someone 15 levels lower be able to get close to even battling some one 15 lvls higher.

Leave that in the past.

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EJThayer wrote:
Seems like a good idea to help with that is to have NDNT versions of gear be less powerful than tradable versions.


Sat May 13, 2017 8:45 pm
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Joined: Fri Apr 28, 2017 6:18 pm
Posts: 17
You complained "Super Adpet Wand sooooooo overpowered because +3 levels".... So wouldn't 15 levels make a pretty big difference in a PVP.... Your logic makes no sense. I guarantee you take a 70 and a 55 in the same gear and have them PVP eachother. It would end in a matter of seconds....

A great geared 60-65 should be able to compete with 70's. Game shouldn't be solely focused around 70.


Sat May 13, 2017 8:48 pm
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Joined: Wed Mar 18, 2015 5:29 pm
Posts: 1821
Nike wrote:
You complained "Super Adpet Wand sooooooo overpowered because +3 levels".... So wouldn't 15 levels make a pretty big difference in a PVP.... Your logic makes no sense. I guarantee you take a 70 and a 55 in the same gear and have them PVP eachother. It would end in a matter of seconds....

A great geared 60-65 should be able to compete with 70's. Game shouldn't be solely focused around 70.


Correct.. a 60-65 should... but the 70 should still have the upper hand by quite a bit.

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Sat May 13, 2017 9:57 pm
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Joined: Thu Oct 01, 2015 11:31 am
Posts: 1641
Xen101 wrote:
Nike wrote:
You complained "Super Adpet Wand sooooooo overpowered because +3 levels".... So wouldn't 15 levels make a pretty big difference in a PVP.... Your logic makes no sense. I guarantee you take a 70 and a 55 in the same gear and have them PVP eachother. It would end in a matter of seconds....

A great geared 60-65 should be able to compete with 70's. Game shouldn't be solely focused around 70.


Correct.. a 60-65 should... but the 70 should still have the upper hand by quite a bit.


your contradicting yourself you have stated several times

but u dont want gear to matter

but now you want levels to matter... and a higher level to have quite the advantage

but you dont want someone thats worked for gear to have an advantage...

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how underpowerd melees really are
what happends when a melee faces a mage

https://www.youtube.com/watch?v=1z0O_wBhkU4&t=46s


Sun May 14, 2017 1:48 am
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Joined: Wed Dec 16, 2015 3:11 pm
Posts: 648
I don't think anyone would say that gear and level should not have an impact. However the balance now is all wrong. This is why pvp doesent work now.

A level 64 has zero chance against a 65. I think with the exception of Loki everyone prefers the balance before restructure where evereyone could enjoy pvp and trade after level 34. I don't see bring this back as going backwards as we would still have new graphics and engine

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The impact of mass ndnt must be corrected to improve trading and the economy.
Cap ndnt to 2, and nerf by 25-40%.


Sun May 14, 2017 1:14 pm
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