[quote="epicchase"]I agree that magic damage across the entire game is too high. I also personally think imbalances in monster density (HD and imps notably) means that XP/hr rates are much too high in certain places which invalidates any potential alternative spots that may exist. The proverbial horse has been beaten to death on this topic and all threads discussing it are gone.

People getting 5-20mill/hr really means that no matter what spot EJ adds people won't break off from those insanely good spots for efficiency purposes. It's odd to me that he's claimed that there's no point in adding new spots because people wouldn't use them, but he also refuses to update old spots and/or adjust XP for the best spots either. Hmm.
Good place to start would be tuning already existing areas to not be lv70+ and to fill these gaps between 45-65 instead. Variety of monsters that don't just beam the snot out of you or cast wizzie bomb 30 times per second would also be fantastic. There is no shortage of unused enemies in this game.
Also, the best spots in the game have "zone spawn" which keeps a steady rate of enemies spawning. I do not see why this kind of spawn is not applied to literally the entire surface area of the game and is only limited to a select few places. Same with found items/vanquished evil. If a place is too low XP, vanquished evil is like the silver bullet to make those places somewhat relevant or competitive.[/quote]
+1 to zone spawn. This would allow more people to be in one area.