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What the players want and what the game needs to be a SUCCES
http://messageboard.xenimus.com/viewtopic.php?f=12&t=7376
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Author:  Dworf [ Sun Feb 04, 2018 4:57 pm ]
Post subject:  What the players want and what the game needs to be a SUCCES

After speaking to over 25+ players regarding what 2.0 "needs" to be a successful steam game the following areas seem to be brought up multiple times.

- Levelling areas need to be made BIGGER to support multiple people leveling at once
- Multiple levelling areas for each level tier need to be added ( Levels 10/20/30/40/50/60/70 ) to allow variety when leveling
- Multiple Monster Chain quests ( Similar to the X1 King Quest ) for each level tier rewarding ndnt gear within that bracket to give incentive to level
- Random XP Rewards in most leveling areas like currently in T1 Dungeon etc

Basically EVERYONE i spoke to regarding 2.0 said levelling areas need to be made bigger and we need more variety when leveling.

So i hope this is abit of a player insight for your EJ @ejthayer#9043 regarding what players want and need to find xenimus an enjoyable experience.

This being from people who have played your game for over a decade and i can imagine the steam audience will respond in the same matter if left unattended.

Thanks :)

Author:  ejthayer [ Sun Feb 04, 2018 5:32 pm ]
Post subject:  Re: What the players want and what the game needs to be a SU

All those things are already the plan.

Author:  Dworf [ Sun Feb 04, 2018 5:47 pm ]
Post subject:  Re: What the players want and what the game needs to be a SU

Ok awesome. Just wanted to document it, any chance i can design some areas for 2.0?

And the current 2.0 areas do need to be made larger.

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