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What the players want and what the game needs to be a SUCCES http://messageboard.xenimus.com/viewtopic.php?f=12&t=7376 |
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Author: | Dworf [ Sun Feb 04, 2018 4:57 pm ] |
Post subject: | What the players want and what the game needs to be a SUCCES |
After speaking to over 25+ players regarding what 2.0 "needs" to be a successful steam game the following areas seem to be brought up multiple times. - Levelling areas need to be made BIGGER to support multiple people leveling at once - Multiple levelling areas for each level tier need to be added ( Levels 10/20/30/40/50/60/70 ) to allow variety when leveling - Multiple Monster Chain quests ( Similar to the X1 King Quest ) for each level tier rewarding ndnt gear within that bracket to give incentive to level - Random XP Rewards in most leveling areas like currently in T1 Dungeon etc Basically EVERYONE i spoke to regarding 2.0 said levelling areas need to be made bigger and we need more variety when leveling. So i hope this is abit of a player insight for your EJ @ejthayer#9043 regarding what players want and need to find xenimus an enjoyable experience. This being from people who have played your game for over a decade and i can imagine the steam audience will respond in the same matter if left unattended. Thanks |
Author: | ejthayer [ Sun Feb 04, 2018 5:32 pm ] |
Post subject: | Re: What the players want and what the game needs to be a SU |
All those things are already the plan. |
Author: | Dworf [ Sun Feb 04, 2018 5:47 pm ] |
Post subject: | Re: What the players want and what the game needs to be a SU |
Ok awesome. Just wanted to document it, any chance i can design some areas for 2.0? And the current 2.0 areas do need to be made larger. |
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