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New 2.0 stuff
http://messageboard.xenimus.com/viewtopic.php?f=12&t=10582
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Author:  ejthayer [ Wed Oct 21, 2020 8:43 pm ]
Post subject:  New 2.0 stuff

Yes it works

Another update coming soon with more stuff that works.

Author:  bottlecup [ Wed Oct 21, 2020 11:48 pm ]
Post subject:  Re: New 2.0 stuff

Each time you add a new hidden room or a random pattern to be completed to enter a room is to bloody hard with out a hint or something. The hidden stuff we know about now is olny known due to dumb luck.


P.s

Did you get my email about the dupe bug?



edit

its all good now we are in!

Author:  Scarecrow [ Sat Oct 31, 2020 1:58 pm ]
Post subject:  Re: New 2.0 stuff

The difficulty in finding things is what made X1 so great when it first came out. There wasnt any asking EJ about anything. You wanted to talk to EJ, it was snail mail, and that was normally to send him 5 bucks to play his game. The secrecy and the always thinking there could be something else hidden, is what made Xenimus what it was, fascinating and edgy. And while trying to find secrets, you had to be careful - some other player could PK you, or maybe you enter a portal to a room full of monsters you couldnt handle and then you died. The risk.

EJ should never give hints.

And Andy, great guy, should have never introduced Xenlua to begin with.

Author:  You Are Welcome [ Thu Nov 19, 2020 11:23 pm ]
Post subject:  Re: New 2.0 stuff

Scarecrow wrote:
The difficulty in finding things is what made X1 so great when it first came out. There wasnt any asking EJ about anything. You wanted to talk to EJ, it was snail mail, and that was normally to send him 5 bucks to play his game. The secrecy and the always thinking there could be something else hidden, is what made Xenimus what it was, fascinating and edgy. And while trying to find secrets, you had to be careful - some other player could PK you, or maybe you enter a portal to a room full of monsters you couldnt handle and then you died. The risk.

EJ should never give hints.

And Andy, great guy, should have never introduced Xenlua to begin with.


That was a legitimately cool thing about Xenimus back in the day; and for secret stuff that's intended to be secret, I say cool.

What gets frustrating is that the knowledge comes, goes, and changes over time and is catalogued very poorly in game. The community when it was stronger used to keep an up to date Wiki and that was good. But now knowledge just gets lost with the sands of time, and stuff breaks.

In other words, when you know something should work, but can't remember it and can't tell if it's broken, it's just messy.

Author:  Scarecrow [ Sun Nov 22, 2020 1:43 am ]
Post subject:  Re: New 2.0 stuff

Sounds like someone should make a wiki. All of that is community based in any other game.

Author:  xyponx [ Tue Nov 24, 2020 2:21 am ]
Post subject:  Re: New 2.0 stuff

There have been several wiki-style pages - they always end up going defunct because things constantly change in Xenimus and nobody cares enough to keep a running list of all the things. Plus we often don't know what the changes are until people discover them, and that information doesn't usually make it much past the discoverer.

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