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 Xenimus 2.0 Bugs & Suggestions Spreadsheet 
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Joined: Wed Mar 18, 2015 5:29 pm
Posts: 4428
I had thought the same thing too. I thought it was added to prevent people from dying and instantly standing back up and medding. But i could be wrong.

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Mon Feb 03, 2020 6:12 pm
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Joined: Sat Aug 26, 2017 9:33 pm
Posts: 490
I must not die enough (keynote I do on X2 on my newbs) still havent had it happen, and tried to replicate it to no effect (died 5x in 10secs)


Mon Feb 03, 2020 10:09 pm
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Joined: Fri Apr 10, 2020 12:14 pm
Posts: 42
Has anyone else had an issue with the Glacialis Scrolls going the opposite direction if you don't have auto aim on?

I've also noticed that the items in the Use Menu, most of the time, don't have an item stat block that pops up to indicate that you're using a vitality potion vs a white/green elixir.

Some people say the LSA thing has been changed, but I still experience it. I've chalked it up to "death sickness" and count to 15 in my head before I hit F12 and hotkey my Lock Pop simultaneously (though I'm only just starting to really die a lot). This also gives me a chance to look and see what is around me and how "safe" it is to get up with no buffs on. Honestly this almost feels intended.

There's one or two other things I've noticed here and there, but I can't find my notepad at the moment.


Fri Apr 17, 2020 10:10 pm
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Joined: Wed Nov 06, 2019 1:20 am
Posts: 218
Things iv'e noticed the past week playing on 2.0

PS i know Ej knows about some of these but its not a bad idea to have other players aware of what is going on so they don't get caught of guard,
there seems to be a lack of information sharing in 2.0, not sure the reason behind why some people would want to hide certain information from other players other then
to personally gain from it some how... other then that its a pretty cool environment, a lot less stress then x1 and the people seem to be more helpful when they can.
cant ask much for then that!!.


1: spells vanish when i click outside of the play window by mistake, also sometimes this closes the entire client down, and i have to restart.

2: every time i turn in a quest, if the amount of experience it gives me ( example +8,000 exp) takes me over the amount i need to level up, it will say Level up above my head
and then lag me out for about 25 seconds and i have to close the game and restart it.

3: sometimes when i die i vanish into the floor and go invisible.

4: warlock poison cloud can stack twice? and poison in general seems to be Over Powered can Ej confirm that that is supposed to be a thing?
something about a D.O.T spell stacking twice doesn't doesn't seem fair to the rest of the class's especially when it ticks for an insane amount of damage.
example: you can hunt at places on a level 18 warlock that you cant even hunt on a 22+ different mage class.

5: NO drawbacks or anything to discourage Noob pking? Idea Add jeloc/vel to hold level 70s accountable for killing level 20s, ive heard this was an issue on xen 2.0 before i started
playing and can ASSURE you it is still a problem, level 70s should not be able to even kill a level 20, there is no reason for it to be possible that i can think of.

Possible solution would be to Perm have a +/- 10 level cap to where you cant damage a player unless you are in that level range. as i see no reason why you should be able to...


6: please make world map stay when you click it, and allow the character to show up on it, this makes it very hard to find areas and even find yourself ..


7: houses are not benefiting any active players, this almost makes them useless to have in game. come up with a better system or take them from the people who are hoarding them
and not using them?

I am sure i'm missing some but will edit the post when i think of or come across more.


Sun Apr 19, 2020 8:28 pm
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Joined: Fri Apr 10, 2020 12:14 pm
Posts: 42
While hunting skelly warriors - The visual for buffs and the icos don't go away, but the damage they deal goes WAY up, THEN all the visual and icons of the buffs go away. There seems to be an 8 - 10 second gap between buffs being lost and the visual or icon being removed. It's also like being dispelled, but the animation for dis isn't there.

Apologies if this is already on the list, I didn't see it on a quick read through.


Tue Apr 21, 2020 5:24 am
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Joined: Fri Apr 10, 2020 12:14 pm
Posts: 42
When in a doorway or archway mobs do NOT take AOE damage be it from spin or tabes or whatever. ALSO if you are trying to trans through an area, and hit an open door or archway it acts as an impenetrable wall. This is most notable in TD view, not sure if it effects FPV or not

This is how I die the most. Either getting trans blocked by an open archway / door or mobs not taking damage because THEY are in an open archway / door.

This could also be added to Ease of Life issues?

Sorry if this is already in the list.


Sat Apr 25, 2020 2:50 pm
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Joined: Fri Apr 10, 2020 12:14 pm
Posts: 42
I'm sure this has already been emailed to ej by dang near everyone, but the sound is currently broken on x2. I've uninstalled and reinstalled the game a few times, made sure all my bla bla bla was up to date, nothing seems to work.

I really hated that owl at night, but at this point I'd rather hear that every now and then than the tenacious clicking of my mouse and keyboard.

Really just posting this so people know it's not just them and freaking out like I did, apparently it's all of us.


Sun May 03, 2020 3:07 am
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Joined: Wed Jul 04, 2018 7:18 am
Posts: 836
Original wrote:
5: NO drawbacks or anything to discourage Noob pking? Idea Add jeloc/vel to hold level 70s accountable for killing level 20s, ive heard this was an issue on xen 2.0 before i started
playing and can ASSURE you it is still a problem, level 70s should not be able to even kill a level 20, there is no reason for it to be possible that i can think of.



if u want to assure it post that vid.. bc this newb pking does not happen, again lower levels attacking higher levels with bull sh*t.

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Sat May 09, 2020 4:22 am
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Joined: Tue Apr 05, 2016 2:40 pm
Posts: 6974
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bottlecup wrote:
Original wrote:
5: NO drawbacks or anything to discourage Noob pking? Idea Add jeloc/vel to hold level 70s accountable for killing level 20s, ive heard this was an issue on xen 2.0 before i started
playing and can ASSURE you it is still a problem, level 70s should not be able to even kill a level 20, there is no reason for it to be possible that i can think of.



if u want to assure it post that vid.. bc this newb pking does not happen, again lower levels attacking higher levels with bull sh*t.

Yes it does. When there was double exp myself and 2 others were pked at a lvl 25 zone grinding on lvl 25s from a lvl 70s.

Ej even said on discord the "simpler" idea would be to add a 10 lvl limit so a 70 cannot pk under level 60, etc.

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Sat May 09, 2020 12:06 pm
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Joined: Fri Apr 10, 2020 12:14 pm
Posts: 42
I'm not saying I won't be on at all while this sound thing is going on. I am saying that I won't be on NEARLY as much as I have already not been on since starting working again, and I certainly WON'T be buying anymore tokens either.

EJ, please give us an update as to what is happening or something? You haven't even put an update about the update on the Xen main page either. I hope you're doing alright man, I hope you're just REALLY busy and haven't come down this crud that's screwing people up or something.


Sun May 10, 2020 2:36 pm
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